mk_fullscreen_bind_trianglefunction
bool mk_fullscreen_bind_triangle(mk_encoder_t encoder)Bind a transient fullscreen triangle to an encoder.
Internal/power helper for fullscreen passes that submit manually. It avoids backend-specific fragility in vertex-count-only draws while remaining compatible with the built-in fullscreen vertex shader.
| Parameter | Type | Description |
|---|---|---|
encoder | mk_encoder_t | Value for encoder. |
Returns True when the operation succeeds.