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modkitv0.2

Example 62 - multi-light, clustered lighting, and visible punctual shadows.

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Twelve animated punctual lights illuminate a small PBR scene. Core PBR consumes clustered light textures when enabled; bounded forward remains available for comparison and is the compatibility path used by GL 2.1. Directional cascades, one spot map, and one point-light cubemap are rendered through the normal material/pass path and sampled by the PBR receivers.

Example 62 - multi-light, clustered lighting, and visible punctual shadows.

Runs the WebAssembly build on this page. Click the canvas to give it keyboard focus.

Number
62
Tags
3dgeometryinputlightingpbrshadows
Requires
MODKIT_ENABLE_PBRMODKIT_ENABLE_SHADOWS
Source
examples/62_lights/main.c

Build and run

./scripts/build-linux.sh release --target=62_lights --run